A Year in Review
October 2020 marks our first year anniversary! We are so proud of our team and the accomplishments we’ve achieved. Our first year has involved a global pandemic, figuring out how to make remote work a reality not just during the pandemic but as a permanent part of our workplace and much more. We can’t wait to share with you what we’ve been up to!
Check out our initial post about the company's launch and about how it all started!
One year is a big milestone for any company and that goes for Captilight as well. When launching Captilight we had a set goal, creating emotionally impactful narrative games. Throughout this year we’ve been doing just that with our game, Path of Kami.
We’ve done several iterations and updates and we’ve gotten close to the final iteration for our demo. We are hoping to release it sometime next year (2021). You can keep up to date with the progress by joining our newsletter.
Along with working on Path of Kami we’ve been busy working with clients to assist in art and visual development, marketing, and more. Some highlights:
We have worked with 7 different clients this year!
Completed our prototype for Path of Kami and now working on a Demo
Had 5 features on Captilight and Path of Kami
We got a new and improved logo!
We had the exciting opportunity to work with the Double Robot team, creators of BlazeSky, with marketing their game pre-launch. You can check out their game on steam!
We have had the pleasure of working with the Cyberdream team to help manage social media and marketing their game Virtual Battlegrounds. Did you know on the week of launch it was the second best-selling virtual reality (VR) game on Steam? It sure was, EPIC! Congratulations to the VBG team, you rock!
We want to thank everyone for your amazing support in helping us get to this milestone. We've built a lot of great relationships already, and we're looking forward to strengthening them even further!
Here’s to another year, cheers!
--- The Captiligtht Team